I'd say that creating this game actually went really well. It was difficult to create the game from scratch with no good ideas for it, but I eventually came up with something that I feel makes it stand out. Since the enemies and health portion of the project got taken out I decided to focus on atmosphere first and foremost. Although the game is small, I tried my best to make interesting and thought provoking environments that will give a player a certain vibe. There's no direct game overs or anything, but there are certain rooms in the maze that could be considered a bad ending of some kind. The 2D assets were made in Photoshop. First I took some spooky silhouette pictures, spliced them together, and then edited them so that they would fit on the tunnels (it's still pretty stretched but I think it works). I also edited some of Winston's textures so that they would work as a spooky wallpaper, giving some rooms a fleshy feel. The statue created in 3Ds Max is meant to be comedic, like a file failed to load. I simply made the letters for the error message, imprinted some text on the base (which is an altered cube), then imported it to Unity. This project was a lot of fun.
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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