This is a list of idea I came up with for a potential fantasy game. This is my ranking of the ideas:
1. Form a fantasy band of bards 2. Create a medieval hospital 3. Steal the crowns of every kingdom 4. Tame monsters to become a dungeon master 5. Organize a skeleton union party 6. Play as a member of an adventuring party who died and wants to protect the party as a ghost 7. Fantasy zombie apocalypse 8. Create a new fashion trend in armor 9. Starts out as a normal fantasy game until the payer realizes that the map keeps moving around 10. Visit every region as a tourist As you can see they're not all winners, but I think there's some pretty good ones in there. The one I'd like to focus on specifically is idea number two: create a medieval hospital. I think that a highly underutilized part of fantasy games is healing, which this game would focus on. The player would create a hospital, tycoon style, and be asked how to treat certain ailments that adventurers come in with. The hospital can specialize in several different forms of healing centered around magic, dark magic, prayer, and practical medicines. Each specialization offers new ways of healing certain ailments, some much better than others. The better you do in healing adventurers the more money you can make, which you can use to buy upgrades. I imagine the finale to the game would be something like a massive outbreak of the black death or maybe a curse put upon the land by a major villain.
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I'd say that creating this game actually went really well. It was difficult to create the game from scratch with no good ideas for it, but I eventually came up with something that I feel makes it stand out. Since the enemies and health portion of the project got taken out I decided to focus on atmosphere first and foremost. Although the game is small, I tried my best to make interesting and thought provoking environments that will give a player a certain vibe. There's no direct game overs or anything, but there are certain rooms in the maze that could be considered a bad ending of some kind. The 2D assets were made in Photoshop. First I took some spooky silhouette pictures, spliced them together, and then edited them so that they would fit on the tunnels (it's still pretty stretched but I think it works). I also edited some of Winston's textures so that they would work as a spooky wallpaper, giving some rooms a fleshy feel. The statue created in 3Ds Max is meant to be comedic, like a file failed to load. I simply made the letters for the error message, imprinted some text on the base (which is an altered cube), then imported it to Unity. This project was a lot of fun.
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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