The new Unity coding course was waaaay easier to follow than the Linkedin course. I now think I could easily make a player controlled character, a moving camera, basic movement, and minor behaviors. I think I could make a simple game from scratch now, albeit with a little copy-and-pasting from other projects. The easiest topic for coding is surprisingly player movement. Making something move is as easy as putting a couple lines of code for player input and defining some variables. The trickiest topic is implementing randomness. It's still a little unclear to me, but everything else seems to be fairly simple. I wasn't able to upload the final product to the Unity store because of some weird build issues, but Mr. B saw it working just fine so everything should be okay.
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Now that we've started over with coding, everything seems so much easier to understand. I still don't think I could code an entire game or anything, but I think I could make a few minor things work in Unity. Unity in general has become a lot easier to understand thanks to this coding tutorial. The Linkedin course was alright, but it was a little difficult to work with in some regards. In gaming news, Elden Ring has just come out and it's the biggest thing since sliced bread. Not surprising, given FromSoftware's reputation. They're what I aspire to be one day, a well respected game company known for quality and pushing boundaries. Although, they haven't pushed the boundaries much since their success with Dark Souls. It's to be expected, I guess. If it ain't broke, why fix it?
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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