It feels good knowing that I won't have to update this stupid portfolio for a while. The last couple units for DDA have been pretty easy, just messing around with light and camera settings (thank goodness we didn't have to do animations). Still, I feel like I never really got the hang of it. For some reason every time I take a test relating to camera angles I inevitably fail. I don't even know what I'm doing wrong, it's just like canvas hates me. Then there was the PBM. Talk about a train wreck. Just one thing going wrong after another. I did the best I can, but due to some comically bad timing on technical errors I might be completely screwed. I wonder if my Youtube account will ever be fixed. Anyways, here's hoping I manage to graduate high school after this complete mess of a year. At this point I don't think I'll ever have a good school year.
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Man, third quarter has been a drag. The good news is it's almost over, finally. I feel like almost nothing new has happened but we did get into lighting. I thought it'd be easy but for some reason I keep messing it up. This should be really simple, so why am I struggling? Still, it's definitely far from the hardest unit we've done. You know, all this 3Ds Max work is really making me wonder what game design is going to be like. I would've thought that we'd be making 2D games first, because I'd imagine those are much easier to make as well as program, design, and create art for. If we're doing all this work in 3Ds Max then maybe it will all be 3D? That would be a complete pain, so let's hope not. But if it really is going t start off 2D, then what's with this formatting? In fact, why did we even have to get through digital design at all? I can't imagine using Photoshop very often in a game unless you're going for an incredibly weird art style. Heck, I don't even think Illustrator would be used that much. Maybe I don't know what I'm talking. I'm not complaining at all, I'm glad I learned those skills and it was a fun class, but how exactly does it relate. I mean, yeah, they both use computers, but they should really be separate. Anyways, that's enough rambling for one post. Cole out.
I no longer know whats happening anymore, but now I only have one late project in this class. Hopefully with its completion I can keep up with everything else that's going on from this point forward. I can't seem to get a hold of bitmapping. I know I'm doing something wrong but I can't figure out what it is. The model always comes out looking wrong. In the meantime, Fromsoftware has announced a new game with some interesting shake ups to their standard difficult combat genre. They're proposing that their new game will be fully open world. This is quite the interesting development, as many see this as a bold risk that could payoff in spades or result in a horrible monstrosity that won't make back it's budget. Personally, I've always thought their Souls games were somewhat open world, so I believe they can absolutely pull it off. Their talented game designers to boot, which gives them a high chance of success in my opinion. A startling amount of people are making a big deal out of the Super Mario 3D World port DLC, of all things. Why Nintendo would choose to put in such a high quality product into a port of 3D world is completely beyond me, but I'm definitely intrigued enough to get it. Despite having a Wii U, I never got the original 3D world because I wasn't as big on platformers back then. Anyways, that's all I've got for now.
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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