There's no doubt that a flurry of new problems have hit. I'm finding that Adobe Illustrator's simple surface hides horribly designed intricacies. I very much don't care for the pen tool and I think that it was not thought through. Why would you make the tool so needlessly complicated when you had a perfectly good pen tool in Photoshop. I understand that the lines have to connect to make a shape but that doesn't change the fact that the old system worked. Meanwhile, all heck has broken loose in the game industry. The fools at Blizzard decided to side with the country that suppresses human rights for "more money" when that move easily lost almost everybody playing in that country not to mention all the people supporting them in other countries. And they did so right before their big game expo revealing all their new sequels that would be raking in cash if it weren't for their terrible decisions. On the other hand, the big Christmas releases are hugely disappointing, with little to no marketing and a dwindling game count. I'm afraid everything's reached a stand still. Hopefully next year will yield better results.
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Vector graphics could be extremely useful. I think they could be used for logos, storyboards, graphs, basic outlines for things like comics or menus, or even simple animations. I wonder if you could make convincing professional illustrations. Despite it's uses I feel like I don't see many things that could be designed by vectors but maybe the people who use it make extremely complex graphics. Or maybe I'm just being ignorant from my lack of experience. Personally I prefer vector graphics, but I have only had limited experience with it and I do not know the full extent to which it could be used. I prefer style over substance and, unlike bitmap, vector graphics could certainly be used to make interesting and stylistic graphics. One thing I can not deny is that the complexity that I found annoying and perplexing with bitmaps makes it easier to control and offers more variety with how you create and manipulate objects. Perhaps we should have started with vector graphics since, at least currently, they seem simpler and easier to understand. If we had started with vectors maybe bitmaps would have been less perplexing to new users. I don't know what much else we can do with vector graphics. It seems that their usefulness ends with simple graphics that are only useful in prototypes or things that won't be seen by many (unless it's logos). It may be a necessary step in learning how to illustrate things digitally but I can't imagine it taking up an entire unit.
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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