Mr. B certainly set us up for this one. Our first animation project was the most annoying thing I've done all year. I can't imagine the people back in days of yore to put so much effort into something so unimpressive and bland. No offense to the classic Disney movies but they are the most basic, bland films. Watching Cinderalla nowadays is like putting on an hour of static. Luckily, this last project was much more engaging. I'm still looking forward to making something more advanced, but knowing this class, it's probably going to feel like less of a milestone and more like a curb stomp.
In game industry news I've been looking into uses of motivation in video games. That's probably not very interesting, but I think it's fascinating how incredibly bad the triple-A developers can screw up their new titles. Motivation is the only reason people play video games, so if you mess that up then you should probably quit your day job. One of the most notable uses of motivation is a nice little sound effect everytime you do something exceptional. A good example of this is getting a coin in Mario. A bad example of this is pretty much any game that uses a voice line instead. Even if you have multiple voice lines for things like this they are very likely to be repeated and players will absolutely hate it.
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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