I am certainly looking forward to Digital Design and Animation 2, even if it is entirely 3D from here on out. If it gets me closer to game design, then it's absolutely worth learning. Besides, maybe I'll make something cool, who knows? Hopefully I'll be able to "master" 3D modeling like I was able to "master" Photoshop and Illustrator (not in the sense that I'm good at it, just that I can use it with ease). At least I get to work with Mr. Bourgeois again. He may move fast and grade harshly, but hes fair and pretty affable. To be completely honest, I have no clue whats going on. I don't remember signing up for half these classes and the only one I think I can actually get a handle on is DDA2. I mean, French? What was I thinking?
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I've been using Adobe Illustrator to create playing cards for a game I came up with. Using Illustrator is a breeze after our lessons, the real challenge was designing the cards. First I made the card outlines by taking a rectangle and rounding the edges. Then I established an area at the top with a line and larger font for the name. Then I put several multicolored circles in the remaining area for stats (pink underneath the name for health, red for attack, purple for intelligence, and blue for persuasion and dedication). Leftover white space can be used for a picture. For the back I kept the area at the top for name. Underneath that is a large area for abilities. The triangles that meet in the middle were created by the line tool and contain a list of allies and enemies. The area below the triangles is used for drawing from a deck holder so that it doesn't reveal the card before it is drawn.
Over the past few weeks I've been using Sketchup to create 3D models. I've used Sketchup a few times before so I was somewhat familiar with the program. I liked experimenting with the software and seeing what I could make out of the basic shapes I was given. Sketchup is much easier to use than Studio, although somewhat limiting when it come's to creative ability. I think my best creation is a standard crate. It looks professional and convincing.
I started with a simple box and tried to think of a way to turn it into something interesting. Then I realized that the most commonly used video game object were crates. I started working; first I made multiple vertical rectangles on each surface except the bottom. Then I put rectangles around the borders and pulled them out slightly. Afterwords I put a diagonal rectangle lengthwise stopping at the borders and pulled that out as well. Then all that was left was rendering. I decided to use a lighter, almost orange color on the inside rectangles while the pulled out rectangles would be darker. During this assignment I quickly learned that copy-pasting the side and moving it onto the other surfaces wasn't going to work very well due to Sketchup's finicky movement. Whenever I placed my design onto another surface it would clip through most of the time and ruin the design. So instead I made sure to check the measurements of the boards and make them exactly like the first side. I also learned that the 3D models would have to be grouped since its very easy to accidentally move only one part of the entire creation and cause serious distortion.
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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