I've been using Adobe Illustrator to create playing cards for a game I came up with. Using Illustrator is a breeze after our lessons, the real challenge was designing the cards. First I made the card outlines by taking a rectangle and rounding the edges. Then I established an area at the top with a line and larger font for the name. Then I put several multicolored circles in the remaining area for stats (pink underneath the name for health, red for attack, purple for intelligence, and blue for persuasion and dedication). Leftover white space can be used for a picture. For the back I kept the area at the top for name. Underneath that is a large area for abilities. The triangles that meet in the middle were created by the line tool and contain a list of allies and enemies. The area below the triangles is used for drawing from a deck holder so that it doesn't reveal the card before it is drawn.
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So we've got the basics of animation down, although I still have no idea how most of animate works and it seems very janky. This new idle animations project is very exciting for me. Finally we're doing something related to video games and its character based. But I have no idea what software I'm going to use. I still think that Illustrator isn't an effective arts tool (or I'm just bad at it), Animate is new grounds that I haven't fully mastered yet, and Photoshop is frame by frame. Not to mention the pens are still not quite registering with my brain. I think the problem is the pads, they're too big and don't fit anywhere on the desk. I don't even know if smaller pads exist though. Maybe digital art will never be my forte, or normal art for that matter. It feels like I'm getting worse at drawing rather than better.
Vector graphics could be extremely useful. I think they could be used for logos, storyboards, graphs, basic outlines for things like comics or menus, or even simple animations. I wonder if you could make convincing professional illustrations. Despite it's uses I feel like I don't see many things that could be designed by vectors but maybe the people who use it make extremely complex graphics. Or maybe I'm just being ignorant from my lack of experience. Personally I prefer vector graphics, but I have only had limited experience with it and I do not know the full extent to which it could be used. I prefer style over substance and, unlike bitmap, vector graphics could certainly be used to make interesting and stylistic graphics. One thing I can not deny is that the complexity that I found annoying and perplexing with bitmaps makes it easier to control and offers more variety with how you create and manipulate objects. Perhaps we should have started with vector graphics since, at least currently, they seem simpler and easier to understand. If we had started with vectors maybe bitmaps would have been less perplexing to new users. I don't know what much else we can do with vector graphics. It seems that their usefulness ends with simple graphics that are only useful in prototypes or things that won't be seen by many (unless it's logos). It may be a necessary step in learning how to illustrate things digitally but I can't imagine it taking up an entire unit.
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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