Over the past few weeks I've been using Sketchup to create 3D models. I've used Sketchup a few times before so I was somewhat familiar with the program. I liked experimenting with the software and seeing what I could make out of the basic shapes I was given. Sketchup is much easier to use than Studio, although somewhat limiting when it come's to creative ability. I think my best creation is a standard crate. It looks professional and convincing.
I started with a simple box and tried to think of a way to turn it into something interesting. Then I realized that the most commonly used video game object were crates. I started working; first I made multiple vertical rectangles on each surface except the bottom. Then I put rectangles around the borders and pulled them out slightly. Afterwords I put a diagonal rectangle lengthwise stopping at the borders and pulled that out as well. Then all that was left was rendering. I decided to use a lighter, almost orange color on the inside rectangles while the pulled out rectangles would be darker. During this assignment I quickly learned that copy-pasting the side and moving it onto the other surfaces wasn't going to work very well due to Sketchup's finicky movement. Whenever I placed my design onto another surface it would clip through most of the time and ruin the design. So instead I made sure to check the measurements of the boards and make them exactly like the first side. I also learned that the 3D models would have to be grouped since its very easy to accidentally move only one part of the entire creation and cause serious distortion.
0 Comments
|
Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2022
Categories
All
|