What are these grades I keep missing related to my portfolio? Did I miss where these were introduced? The heck? Please tell me what is going on. Anyways, I'm really wondering how the Gamestop stock could affect video game purchase. It probably won't, but it's always interesting to see. The RE8 demo is out. I've chosen because I do not want to be spoiled. I tend to shy away from demos. Hitman 3 has come out and it's amazing. The fact that IOI has obtained a 007 game is quite interesting to me. I'm not sure it quite matches the feel of Hitman, but I do think they could pull it off. The real question is; will it in any way be related to Goldeneye? Because, of course, Goldeneye was one of the most successful games of its time, and it makes me wonder if they are attempting a remake. Then again, a remake was already and it sucked. Can you even remake a game twice? It has yet to be seen. On to the main topic of schoolwork. I greatly appreciate this semi break. Lord knows I hate 3D modeling. The only problem is that it requires artistic individuality, which I lack. I really hope my art conveys the feelings I was going for and doesn't come off as boring stereotypical nonsense (which sadly it is). The amount of personal problems just keep piling up over here. This is getting ridiculous.
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So we've got the basics of animation down, although I still have no idea how most of animate works and it seems very janky. This new idle animations project is very exciting for me. Finally we're doing something related to video games and its character based. But I have no idea what software I'm going to use. I still think that Illustrator isn't an effective arts tool (or I'm just bad at it), Animate is new grounds that I haven't fully mastered yet, and Photoshop is frame by frame. Not to mention the pens are still not quite registering with my brain. I think the problem is the pads, they're too big and don't fit anywhere on the desk. I don't even know if smaller pads exist though. Maybe digital art will never be my forte, or normal art for that matter. It feels like I'm getting worse at drawing rather than better.
Vector graphics could be extremely useful. I think they could be used for logos, storyboards, graphs, basic outlines for things like comics or menus, or even simple animations. I wonder if you could make convincing professional illustrations. Despite it's uses I feel like I don't see many things that could be designed by vectors but maybe the people who use it make extremely complex graphics. Or maybe I'm just being ignorant from my lack of experience. Personally I prefer vector graphics, but I have only had limited experience with it and I do not know the full extent to which it could be used. I prefer style over substance and, unlike bitmap, vector graphics could certainly be used to make interesting and stylistic graphics. One thing I can not deny is that the complexity that I found annoying and perplexing with bitmaps makes it easier to control and offers more variety with how you create and manipulate objects. Perhaps we should have started with vector graphics since, at least currently, they seem simpler and easier to understand. If we had started with vectors maybe bitmaps would have been less perplexing to new users. I don't know what much else we can do with vector graphics. It seems that their usefulness ends with simple graphics that are only useful in prototypes or things that won't be seen by many (unless it's logos). It may be a necessary step in learning how to illustrate things digitally but I can't imagine it taking up an entire unit.
In the past month we've been working in Photoshop and it's been tough. Due to my absence in the past week I've been pretty behind on all my work. But all that aside I don't really enjoy Photoshop. I find that when I work on something I prefer to have something that's a little versatile. That's not the software's fault though, I've only ever seen it used in one way.
To me Photoshop's reliance on a preexisting photo makes it stifling and limited. But that's the whole point of it: to edit photos. It also doesn't help that I don't take a particular interest in photo editing. I found that the coloration parts of the projects are easy but the cropping never seems to work out for me. It's also very time consuming. Sometimes it feels like I walk into class, hit start, and then the bell rings. One thing I can certainly appreciate is Photoshop's simplicity. None of it is difficult but it takes getting used to and a little teaching. This week has been a nightmare with all the work to do, but Photoshop wasn't so bad of a thing to return to, especially considering how much work I had to do in other classes. I hope that the other software we'll work with in this class will be as easy to learn and use. In conclusion, despite not enjoying my experience with Photoshop I hope the other things we work on in class will have it's user interface. |
Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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