I must say, Unity seems at least ten times easier than 3Ds Max. Granted, it's not the software you'd want to use to exclusively create 3D models. The interface is much more user friendly and the ability to drag and drop items is satisfying and easy to do. I can definitely see how it could get complicated fast with all the potential properties you can assign to objects, but for now it seems fairly simple. What I really struggled with was the packages editor. It's nothing complex, but there's a lot to take in when you open/use it. I like the hierarchies window and how organized all the content is, I like how simple it is to edit a specific object with the inspector window. I have to say: I'm a bit worried that we were looking at specifically 3D stuff. No 2D game design at all. Anyways, the Unity Game Engine is pretty cool in my books, but I know this class is going to screw me over somehow.
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Cole ThomasInto video games and the likes. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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